Myst VR was a small, experimental VR-only project rapidly developed at Cyan in a time period of roughly two weeks. The purpose of the effort was to push the boundaries of visual fidelity in realtime VR, while at the same time breathing new life into the classic, timeless place that is Myst Island. Every aspect of the locale was reinvented from the ground up, based only loosely on the original renderings.
The project never proceeded beyond this early proof-of-concept.
– Eric Anderson (Art Director at Cyan. Inc)
First hints of Myst VR’s existence was made known after the completion of the Obduction Kickstarter in 2016. Backers received a digital PDF book of concept art of Cyan’s various games. The last image in the book was that of a greatly updated version of Myst Island with the word “Perhaps”.
In the first quarter of 2018 two of Cyan’s artists Blake Bjerke, Joe Perez, and Derrick Robinson posted further images of the Myst Island upon their respective Artstation pages. Eric A. Anderson has also posted a bit of information and some more images upon his personal portfolio site.